![]() Jump off the ledge into the small crevasse. UNSC Audio Log #4 – Spartan Audio Log – Overwatch Right next to FOB – Foxtrot, turn right and you’ll see it leaning up against a UNSC shipping container. UNSC Audio Log #3 – Captain’s Report – Infinity’s Approach Right next to FOB – Golf, on the side of a forerunner hex cliff. UNSC Audio Log #2 – Spartan Audio Log – Perfect Aim You’ll see the audio log, sitting up against a pile of sandbags near the edge of the platform. Just forts to capture.Īfter you approach and clear out FOB Golf, head to the capture point to activate and secure the location, then turn left. ![]() There are no classic Halo style ‘missions’ in this region. The first ‘open world’ Region in Infinite. You’ll see wreckage directly behind with a Spartan Core.įrom where the Pelican lands look South-West and you’ll see a small shack next to a building. It’s next to where the dirt meets the metal of the platform where the pelican lands.Īfter leaving the building with the elevator circle clockwise around the building. ![]() Just north of the Outpost Tremonius marker, you’ll find this Armor Locker. Among all this trash you’ll find the Audio Log. Outpost Inter – In Your Honor – As you approach the Outpost from the south on the cliff below it you’ll see a collection of crates and weapons. You’ll encounter the first Spartan Core when you first reach the top of the elevator. In this room, just to the left of the objective, the audio log will be on the ground. You’ll be asked by the Weapon to go into a side room to get another Power Seed for the gravity lift. Once you’ve reached the end of the hallway you’ll find out that an additional power seed is required to activate it. In the final area of the level, a large red room, you’ll be tasked with getting a power seed from a side room filled with Cylix. Right at the end of this room, but before you move to the next area, this Audio Log will be to the left of the door. This isn’t any of the hard light bridges that you encounter, but a physical bridge that will raise chunk by chunk from the ground. The Skull will be waiting at the top.Ĭollect the weapon and cross the room with the large raising bridge. Use you zip line to clamber up to the very highest point. Go left down that corridor where you’ll be attacked by some Jackles and grunts. You’ll eventually come out at an intersection with a see-through window. ![]() Unmissable.Īs you progress through the level, you’ll pick up your trusty AI companion, then move along up an elevator. This Audio Log will automatically unlock through a cutscene. After that, stay near the top floor, take a right-hand turn you’ll see this Audio Log on the ground Make sure you grab the log before blowing up the reactors and activating the switch, otherwise you’ll have to restart the mission. Once the container stops you should be able to see the Skull right ahead of you.Īs you continue on, you’ll get pull out of Chief’s POV, and enter a cutscene with Esherum. Jump onto the middle container as it’s rising up careful not to get crushed by the laser grid. You’ll see a large number conveyor belts to your right. You’ll arrive in a large two tiered room. Progress a little further and you’ll grab some spike grenades. Where the right-angle turn is you’ll see a collection of boxes and weapons on the ground, among them is an Audio Log.Īfter you have engaged the brutes through the first section of the level, you’ll arrive at a large lift. At the top of the elevator, you’ll be in a room with a left turn. Progress through the level until you’ve gotten to the first elevator, this should be after the grappleshot tutorial. This Audio Log should automatically appear in your database as you progress through the level. 343 have confirmed they will be looking into this, so expect some kind of mission format later on. If you think you’re going to miss a collectible on a mission, it is better to restart than have to play the game again. So only those which you haven’t found yet will show up. You can have multiple saves, but your progress will be bound to your account. So, you need to make sure you’re getting them all before heading off. WarningĪt this present time, there is NO WAY to revisit prior areas in the campaign. The hyphenated missions in the Index represent the missions themselves, as well as the Open world elements, if they are included within the region (For example, Region 1 does not have any). The main region holds the combined total of all missions and Open-world collectibles within it. The full list of things you should be looking out for is as follows: This is especially important when you realise, you only have one chance to get them. This guide will break down what you’re look for, where they can be found, and in what order you should be getting them in.
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